One issue we had in our production pipeline was that the swamp monster was being textured and UV mapped by other team members, while I was rigging the model in a separate file. This could have meant that one of us would end up doing two lots of work to apply the rigging and texturing to one single model to be taken into the animation process.
However, after looking at videos on Youtube to find out if there is a means of transferring the UVs onto another model, I have found it. Here is a video that I made for the benefit of my fellow team members to demonstrate what I had learnt.
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