Along with the green screen shots, I was given some shots to render and then composite. The first being the close up shot of the manhole, which suddenly begins to shake. Not only was I required to render this manhole and composite it with live action, but I was required to animate the shaking.
My team members stated that the manhole needed to be shake in a subtle but menacing movement. Here is what I came up with.
Next, I rendered this in the mental ray format and I then masked out the lambert texture around the manhole.